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Course Content
Introduction to C++ Programming
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Control Flow Statements
Control flow statements in C++ allow the program to make decisions, repeat tasks, or jump to specific parts of code based on conditions. These statements give a program logical structure and control over the sequence of execution. Mastering control flow is essential for writing efficient and responsive programs. This section covers decision-making statements, looping constructs, and jump statements in detail with syntax and examples.
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Functions in C++
Functions in C++ are blocks of reusable code designed to perform a specific task. They help break large programs into smaller, manageable pieces and improve readability, modularity, and reusability. Functions reduce code duplication by allowing programmers to call the same block of logic from multiple places. This modular approach also makes debugging easier and enhances program structure and clarity.
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Modern C++ and Concurrency
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Introduction to OOP

Object-Oriented Programming (OOP) is a programming paradigm based on the concept of “objects,” which contain data (attributes) and code (methods). C++ is an object-oriented language that allows modular, maintainable, and reusable code. OOP helps manage complexity in large software systems by organizing code around real-world entities. It promotes encapsulation, inheritance, polymorphism, and abstraction. OOP enhances flexibility and scalability. It also provides a foundation for frameworks, GUI-based systems, simulations, and large-scale applications.

 

Core Principles of OOP

  1. Encapsulation

Encapsulation is the process of bundling data and functions that operate on that data within a single unit or class. It helps to restrict direct access to certain components using access specifiers, improving data integrity and security.

Syntax:

class ClassName {

private:

    int data;

public:

    void setData(int d) { data = d; }

    int getData() { return data; }

};

 

Example:

class Student {

private:

    int age;

public:

    void setAge(int a) { age = a; }

    int getAge() { return age; }

};

 

Use of protected in Encapsulation

The protected specifier allows access within the class and its derived classes. It supports encapsulation with controlled inheritance.

 

Example:

class Person {

protected:

    int age;

};

class Employee : public Person {

public:

    void setAge(int a) { age = a; }

};

 

  1. Inheritance

Inheritance allows one class (child/derived) to inherit the attributes and methods of another class (parent/base). It promotes code reusability and supports hierarchical classification.

 

Syntax:

class Base {

public:

    int a;

};

class Derived : public Base {

public:

    int b;

};

 

Example:

class Animal {

public:

    void eat() { cout << “Eating…” << endl; }

};

class Dog : public Animal {

public:

    void bark() { cout << “Barking…” << endl; }

};

 

  1. Polymorphism

Polymorphism means “many forms.” In C++, it allows one interface to be used for different data types. It can be compile-time (function overloading) or runtime (virtual functions).

 

Function Overloading Example:

class Print {

public:

    void show(int a) { cout << “Integer: ” << a << endl; }

    void show(string b) { cout << “String: ” << b << endl; }

};

 

Runtime Polymorphism Example:

class Base {

public:

    virtual void display() { cout << “Base class” << endl; }

};

class Derived : public Base {

public:

    void display() override { cout << “Derived class” << endl; }

};

 

  1. Abstraction

Abstraction means hiding the internal implementation and showing only essential features to the user. It helps reduce complexity and increases efficiency by focusing on what an object does rather than how.

 

Syntax & Example:

class AbstractDevice {

public:

    virtual void turnOn() = 0;  // Pure virtual function

};

class Fan : public AbstractDevice {

public:

    void turnOn() override { cout << “Fan turned on.” << endl; }

};