Appending Data to a File
Appending data to a file allows you to add new content without erasing existing information. This is accomplished using the ios::app file mode with ofstream
Example:-
ofstream file(“log.txt”, ios::app);
file << “New log entry.\n”;
file.close();
Updating Data in a File
Updating data in a file refers to the process of modifying, replacing, or appending information within an existing file without recreating it from scratch. In C++, this typically involves reading the file contents, applying changes in memory, and writing the updated data back to the file.
Example:
fstream file(“data.txt”, ios::in | ios::out);
string line;
getline(file, line);
file.seekp(0);
file << “Updated Line”;
file.close();
File Streams as Class Members
You can declare ifstream (input file stream) or ofstream (output file stream) objects as data members of a class to encapsulate file-related operations. This approach promotes modularity by associating file-handling functionality directly with the class that needs it.
Key Advantages:
- Encapsulates file operations within a specific class, promoting better structure.
- Simplifies usage by hiding stream initialization and management inside member functions.
- Supports object-oriented principles like abstraction and reusability.
Advantages of File Handling in C++
- Persistent Storage: Data is saved even after program ends.
- Automated Logging: Useful for maintaining logs and records.
- Reusable Data: Allows programs to share and reuse files.
- Large Data Management: Handles large datasets efficiently.
- Binary and Text Support: Flexible for different data formats.
Limitations of File Handling in C++
- Error-Prone: File handling errors can crash programs.
- Manual Cleanup: Need to explicitly close files.
- Harder Debugging: Debugging file operations is more complex.
- Data Corruption Risk: Improper writes can corrupt files.
- Not Thread-Safe: Requires synchronization in multithreaded programs.