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Course Content
Introduction to C++ Programming
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Control Flow Statements
Control flow statements in C++ allow the program to make decisions, repeat tasks, or jump to specific parts of code based on conditions. These statements give a program logical structure and control over the sequence of execution. Mastering control flow is essential for writing efficient and responsive programs. This section covers decision-making statements, looping constructs, and jump statements in detail with syntax and examples.
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Functions in C++
Functions in C++ are blocks of reusable code designed to perform a specific task. They help break large programs into smaller, manageable pieces and improve readability, modularity, and reusability. Functions reduce code duplication by allowing programmers to call the same block of logic from multiple places. This modular approach also makes debugging easier and enhances program structure and clarity.
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Modern C++ and Concurrency
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Destructor in C++

A destructor is a special member function that is automatically invoked when an object is destroyed. It shares the class name prefixed with a tilde (~) and is used for cleanup tasks like deallocating memory. It takes no parameters and cannot be overloaded or inherited.

 

General Syntax:

class ClassName {

public:

    ~ClassName(); // Destructor declaration

};

 

Example:

class Student {

public:

    ~Student() {

        cout << “Object destroyed.”;

    }

};

int main() {

    Student s;

} // Destructor called here