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Course Content
Introduction to C++ Programming
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Control Flow Statements
Control flow statements in C++ allow the program to make decisions, repeat tasks, or jump to specific parts of code based on conditions. These statements give a program logical structure and control over the sequence of execution. Mastering control flow is essential for writing efficient and responsive programs. This section covers decision-making statements, looping constructs, and jump statements in detail with syntax and examples.
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Functions in C++
Functions in C++ are blocks of reusable code designed to perform a specific task. They help break large programs into smaller, manageable pieces and improve readability, modularity, and reusability. Functions reduce code duplication by allowing programmers to call the same block of logic from multiple places. This modular approach also makes debugging easier and enhances program structure and clarity.
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Modern C++ and Concurrency
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Data Types in C++

Data types define the nature of data that can be stored and manipulated in a program.

Primary (Built-in) Data Types

General Syntax:

data_type variable_name = value;

Example:

int age = 25;

float pi = 3.14;

char grade = ‘A’;

bool isValid = true;

Derived Data Types

Derived types are constructed from built-in types. These include:

  1. Array: Collection of elements of the same type.

Example: int numbers[5] = {1, 2, 3, 4, 5};

  1. Function: A block of code that performs a specific task.

Example: int add(int a, int b) { return a + b; }

  1. Pointer: Stores the memory address of another variable.

Example: int *ptr = &age;

  1. Reference: Provides an alias for a variable.

Example: int& ref = age;

User-Defined Data Types

Users can define their own data types using:

  1. Structure (struct): Combines different data types.

Example:

struct Student {

int id;

char name[30];  };

 

  1. Union (union): Shares memory between variables.

Example:

union Data {

int i;

float f;  };

 

  1. Enumeration (enum): Defines a set of named constants.

Example:

enum Color {

RED, GREEN, BLUE  };

 

  1. Class: Defines objects with data and functions.

Example:

class Car {

public: int speed;

void drive(); };