Applications of Polymorphism in C++
- Simplifies Code Maintenance – Offers a single interface for multiple behaviors.
- Promotes Extensibility – New classes can reuse common interfaces.
- Supports Loose Coupling – Base class handles common functionality; derived classes override specifics.
- Enables Plugin-Like Systems – Useful in GUI frameworks and game engines.
- Widely Used in Libraries and APIs – Especially in STL and frameworks.
Advantages of Polymorphism
- Code Reusability – Write less code, reuse common interfaces.
- Improved Readability – Clear and cleaner structure for large programs.
- Dynamic Behavior – Real-world behavior simulation becomes possible.
- Encourages Interface-Based Design – Promotes abstraction and modularity.
- Simplifies Testing – Can mock objects with common base class.
Disadvantages / Limitations of Polymorphism
- Performance Overhead – Runtime polymorphism may be slower due to dynamic binding.
- Complex Debugging – Tracing through polymorphic calls may be harder.
- Increased Complexity – Might introduce unnecessary abstraction.
- No Constructor Polymorphism – Virtual constructors aren’t supported directly.
- Memory Overhead – Vtables and pointers add to memory usage.