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Course Content
Introduction to C++ Programming
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Control Flow Statements
Control flow statements in C++ allow the program to make decisions, repeat tasks, or jump to specific parts of code based on conditions. These statements give a program logical structure and control over the sequence of execution. Mastering control flow is essential for writing efficient and responsive programs. This section covers decision-making statements, looping constructs, and jump statements in detail with syntax and examples.
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Functions in C++
Functions in C++ are blocks of reusable code designed to perform a specific task. They help break large programs into smaller, manageable pieces and improve readability, modularity, and reusability. Functions reduce code duplication by allowing programmers to call the same block of logic from multiple places. This modular approach also makes debugging easier and enhances program structure and clarity.
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Modern C++ and Concurrency
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Applications of Polymorphism in C++

  1. Simplifies Code Maintenance – Offers a single interface for multiple behaviors.
  2. Promotes Extensibility – New classes can reuse common interfaces.
  3. Supports Loose Coupling – Base class handles common functionality; derived classes override specifics.
  4. Enables Plugin-Like Systems – Useful in GUI frameworks and game engines.
  5. Widely Used in Libraries and APIs – Especially in STL and frameworks.

 

Advantages of Polymorphism

  1. Code Reusability – Write less code, reuse common interfaces.
  2. Improved Readability – Clear and cleaner structure for large programs.
  3. Dynamic Behavior – Real-world behavior simulation becomes possible.
  4. Encourages Interface-Based Design – Promotes abstraction and modularity.
  5. Simplifies Testing – Can mock objects with common base class.

 

Disadvantages / Limitations of Polymorphism

  1. Performance Overhead – Runtime polymorphism may be slower due to dynamic binding.
  2. Complex Debugging – Tracing through polymorphic calls may be harder.
  3. Increased Complexity – Might introduce unnecessary abstraction.
  4. No Constructor Polymorphism – Virtual constructors aren’t supported directly.
  5. Memory Overhead – Vtables and pointers add to memory usage.