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Course Content
Introduction to C++ Programming
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Control Flow Statements
Control flow statements in C++ allow the program to make decisions, repeat tasks, or jump to specific parts of code based on conditions. These statements give a program logical structure and control over the sequence of execution. Mastering control flow is essential for writing efficient and responsive programs. This section covers decision-making statements, looping constructs, and jump statements in detail with syntax and examples.
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Functions in C++
Functions in C++ are blocks of reusable code designed to perform a specific task. They help break large programs into smaller, manageable pieces and improve readability, modularity, and reusability. Functions reduce code duplication by allowing programmers to call the same block of logic from multiple places. This modular approach also makes debugging easier and enhances program structure and clarity.
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Modern C++ and Concurrency
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Applications of Constructors and Destructors

  1. Automatically manage memory in applications involving dynamic allocation.
  2. Ensure proper initialization and destruction of objects in large-scale software systems.
  3. Useful in file handling to open files in constructors and close in destructors.
  4. Handle database connections to initialize and close resources safely.
  5. Control initialization logic for GUI objects, network sockets, etc.
  6. Create consistent lifecycle behavior across multiple classes in object-oriented design.

 

Advantages of Constructors

  1. Automatic Initialization: Objects are initialized automatically when created.
  2. Supports Overloading: Multiple constructors can be defined to support different initializations.
  3. Improved Code Structure: Keeps initialization logic in one place for maintainability.
  4. Ensures Consistency: Helps ensure that all objects are correctly initialized.
  5. Dynamic Resource Allocation: Supports allocation of memory during object creation.
  6. Encapsulation Friendly: Works well with encapsulated data initialization.

 

Advantages of Destructors

  1. Automatic Cleanup: Resources are released automatically when the object is destroyed.
  2. Prevents Memory Leaks: Ensures memory or files are properly released.
  3. Simplifies Resource Management: Reduces burden on the programmer to manually manage memory.
  4. Improves Program Stability: Reduces runtime errors due to unreleased resources.
  5. Supports RAII: Destructor helps implement Resource Acquisition Is Initialization principle.
  6. Integrated with Scope: Works automatically with scope-based object destruction.

 

Disadvantages / Limitations of Constructors

  1. No Return Type: Constructors cannot return any value, limiting flexibility.
  2. Order Sensitivity: Data members are initialized in the order of declaration, not the constructor list.
  3. Overloading Complexity: Too many constructors can make the code confusing for beginners.
  4. May Hide Logic: Initialization logic inside constructors may be hidden from function flow.
  5. Default Constructor May Be Lost: If any constructor is defined, the compiler won’t provide a default constructor automatically.
  6. Copy Constructor Issues: If not correctly defined, it may cause shallow copies.

 

Disadvantages / Limitations of Destructors

  1. No Overloading: Only one destructor is allowed in a class, unlike constructors.
  2. No Parameters: It cannot accept any parameters.
  3. Destruction Order: Object destruction order in multiple inheritance can be confusing.
  4. Not Always Called in Time: In some cases (e.g., memory leaks), destructors may not be triggered as expected.
  5. Shared Resource Risks: Destructor may accidentally delete shared resources.
  6. Manual Delete Errors: For heap-allocated objects, forgetting delete can skip the destructor.