Launch your tech mastery with us—your coding journey starts now!
Course Content
Introduction to C++ Programming
0/2
Control Flow Statements
Control flow statements in C++ allow the program to make decisions, repeat tasks, or jump to specific parts of code based on conditions. These statements give a program logical structure and control over the sequence of execution. Mastering control flow is essential for writing efficient and responsive programs. This section covers decision-making statements, looping constructs, and jump statements in detail with syntax and examples.
0/4
Functions in C++
Functions in C++ are blocks of reusable code designed to perform a specific task. They help break large programs into smaller, manageable pieces and improve readability, modularity, and reusability. Functions reduce code duplication by allowing programmers to call the same block of logic from multiple places. This modular approach also makes debugging easier and enhances program structure and clarity.
0/4
Modern C++ and Concurrency
0/2

Virtual Functions and Pointers

Virtual functions and pointers are core concepts in C++ that enable runtime polymorphism, allowing programs to achieve flexible and dynamic behavior.

  • Virtual Functions

A virtual function is a member function in a base class that can be overridden in a derived class. It is declared using the virtual keyword and allows the program to resolve function calls at runtime rather than compile-time—a technique known as dynamic dispatch.

  • Key Features:
  • Enables runtime polymorphism
  • Must be accessed through a pointer or reference to the base class
  • Allows derived classes to provide specific implementations
  • Pointers and Virtual Functions

When a base class pointer points to an object of a derived class, and a virtual function is called through this pointer, C++ will invoke the derived class version of the function—even if the pointer’s type is the base class. This behavior is essential for designing flexible and extensible systems.

Example:

class Base {

public:

    virtual void show() {

        cout << “Base class display\n”;

    }

};

class Derived : public Base {

public:

    void show() override {

        cout << “Derived class display\n”;

    }

};

int main() {

    Base* ptr;

    Derived d;

    ptr = &d;

    ptr->show();  // Outputs: Derived class display

}

 

Abstract Classes and Pure Virtual Functions

An abstract class is one that contains at least one pure virtual function. It cannot be instantiated directly and acts as a blueprint for derived classes.

General Syntax:

class Shape {

public:

    virtual void draw() = 0;  // Pure virtual function

};

Example:

#include <iostream>

using namespace std;

class Shape {

public:

    virtual void draw() = 0;  // Pure virtual function

};

class Circle : public Shape {

public:

    void draw() override {

        cout << “Drawing Circle” << endl;

    }

};

int main() {

    Shape* s = new Circle();

    s->draw();

    delete s;

    return 0;

}