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Course Content
Introduction to C++ Programming
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Control Flow Statements
Control flow statements in C++ allow the program to make decisions, repeat tasks, or jump to specific parts of code based on conditions. These statements give a program logical structure and control over the sequence of execution. Mastering control flow is essential for writing efficient and responsive programs. This section covers decision-making statements, looping constructs, and jump statements in detail with syntax and examples.
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Functions in C++
Functions in C++ are blocks of reusable code designed to perform a specific task. They help break large programs into smaller, manageable pieces and improve readability, modularity, and reusability. Functions reduce code duplication by allowing programmers to call the same block of logic from multiple places. This modular approach also makes debugging easier and enhances program structure and clarity.
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Modern C++ and Concurrency
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Introduction

The Standard Template Library (STL) is a powerful library in C++ that provides generic classes and functions for data structures and algorithms. It allows efficient manipulation of data using containers, iterators, algorithms, and function objects. STL uses templates to provide reusable code, increasing flexibility and reducing code duplication. It is an integral part of C++ programming, especially for competitive coding and real-world applications. STL ensures performance, type safety, and consistency across operations. Understanding STL is vital for mastering modern C++ development.

 

Containers

  1. Sequential Containers

Sequential containers in C++ store elements in a strict linear order, allowing access and traversal from beginning to end. Examples include vector, list, and deque, each optimized for specific insertion and deletion patterns. They provide flexible memory management and support position-based operations like inserting at the front, middle, or end. These containers are commonly used when the order of elements is critical and predictable performance matters.

Example:

#include <iostream>

#include <vector>

using namespace std;

int main() {

    vector<int> v = {1, 2, 3};

    v.push_back(4);

    for (int i : v)

        cout << i << ” “;

    return 0;

}

 

  1. Associative Containers

Associative containers in C++ organize elements based on keys rather than positions, allowing fast retrieval through key-based lookup. Common examples include set, map, multiset, and multimap. These containers use internal structures like binary search trees or hash tables to maintain sorted order and ensure efficient operations such as insertion, deletion, and search.

Example:

#include <iostream>

#include <map>

using namespace std;

int main() {

    map<string, int> age;

    age[“John”] = 25;

    age[“Emma”] = 30;

    for (auto& x : age)

        cout << x.first << “: ” << x.second << endl;

    return 0;

}

 

  1. Container Adapters

Container adapters in C++ are specialized container interfaces built on top of underlying containers like deque or vector. Examples include stack, queue, and priority_queue, each enforcing a particular access policy: LIFO for stack, FIFO for queue, and highest-priority-first for priority_queue. They restrict direct access to elements and only expose specific operations (e.g., push, pop, top), simplifying use cases like task scheduling or buffered processing. These adapters provide structural clarity and encapsulation for common data handling patterns.

Example:

#include <iostream>

#include <stack>

using namespace std;

int main() {

    stack<int> s;

    s.push(10);

    s.push(20);

    cout << “Top: ” << s.top();  // Output: 20

    return 0;

}

 

Iterators

Iterators in C++ Standard Template Library (STL) are abstract pointers used to navigate container elements sequentially. They provide a uniform interface to access elements regardless of the container type (e.g., vector, list, map). STL algorithms like sort(), find(), and copy() operate effectively using iterators. Types include input, output, forward, bidirectional, and random-access iterators.

Example:

#include <iostream>

#include <vector>

using namespace std;

int main() {

    vector<int> v = {1, 2, 3};

    vector<int>::iterator it;

    for (it = v.begin(); it != v.end(); ++it)

        cout << *it << ” “;

    return 0;

}

 

Algorithms

STL algorithms in C++ are pre-defined functions that operate on containers to perform tasks like sorting, searching, counting, or modifying data. They work seamlessly with iterators, making them flexible across container types. Common examples include sort(), find(), count(), reverse(), and accumulate(). These algorithms are optimized for performance and reduce the need for manual iteration.

Example:

#include <iostream>

#include <algorithm>

#include <vector>

using namespace std;

int main() {

    vector<int> v = {3, 1, 2};

    sort(v.begin(), v.end());

    for (int x : v)

        cout << x << ” “;  // Output: 1 2 3

    return 0;

}

 

Function Objects (Functors)

Function objects, or functors, are instances of classes that override the operator() to behave like functions. In STL, they provide a way to pass customizable operations (like comparison or transformation) to algorithms. Functors can maintain state and are often more efficient than regular function pointers. Examples include predefined functors like greater<>, less<>, and user-defined ones for tailored logic.

Example:

#include <iostream>

#include <algorithm>

#include <vector>

using namespace std;

struct GreaterThanTwo {

    bool operator()(int x) {

        return x > 2;

    }

};

int main() {

    vector<int> v = {1, 2, 3, 4};

    int countVal = count_if(v.begin(), v.end(), GreaterThanTwo());

    cout << “Count: ” << countVal;  // Output: 2

    return 0;

}

 

Lambda Expressions

Lambda expressions in C++ are lightweight, unnamed functions defined using the [] syntax. They enable concise and inline logic, making STL algorithms like sort(), count_if(), and for_each() more expressive. Lambdas can capture local variables for contextual behavior and often replace verbose function objects. Example: std::sort(v.begin(), v.end(), [](int a, int b) { return a < b; }); sorts a vector in ascending order.

Example:

#include <iostream>

#include <algorithm>

#include <vector>

using namespace std;

int main() {

    vector<int> v = {5, 1, 3, 2};

    sort(v.begin(), v.end(), [](int a, int b) {

        return a > b;  // descending order

    });

    for (int x : v)

        cout << x << ” “;  // Output: 5 3 2 1

    return 0;

}

 

Advantages of STL

  1. Code Reusability: STL provides ready-to-use classes and functions, reducing the need to write data structures from scratch.
  2. Time Efficiency: STL algorithms are optimized and fast, ensuring high performance for data manipulation.
  3. Generic Programming: Template-based design supports different data types without rewriting code.
  4. Consistency: Uniform syntax and usage across containers and algorithms make it easier to learn and use.
  5. Debugging Ease: STL containers come with well-tested behaviors, reducing bugs in custom implementations.

 

Disadvantages of STL

  1. Learning Curve: Beginners may find the syntax and concepts like iterators and templates difficult to grasp.
  2. Complex Errors: Template-related errors from STL can be hard to understand and debug.
  3. Limited Customization: STL provides general-purpose tools but lacks flexibility for custom implementations.
  4. Memory Overhead: Some STL containers use extra memory due to internal structure and alignment.
  5. Hidden Operations: STL may perform hidden copies or allocations that impact performance unknowingly.

 

Applications of STL

  1. Competitive Programming: STL drastically reduces development time for solving algorithmic problems.
  2. System Programming: Efficient use of resources and standard data handling is ideal for system-level apps.
  3. Software Development: STL containers and algorithms help in fast development of robust applications.
  4. Data Processing Tools: Useful in applications needing fast searching, sorting, and manipulation.
  5. Game Engines & Simulators: STL aids in managing complex in-game objects with optimal performance.

 

Limitations of STL

  1. Not Thread-Safe: STL containers are not inherently thread-safe; need external synchronization in multithreading.
  2. No Garbage Collection: STL does not manage memory cleanup automatically for pointers inside containers.
  3. No Real-Time Guarantees: STL is not suitable for real-time systems requiring deterministic response.
  4. Hard to Customize: Deep customization of STL behavior requires complex template programming.
  5. Abstraction Overhead: STL abstraction might reduce low-level control required in embedded or hardware-near apps.