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Course Content
Introduction to C++ Programming
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Control Flow Statements
Control flow statements in C++ allow the program to make decisions, repeat tasks, or jump to specific parts of code based on conditions. These statements give a program logical structure and control over the sequence of execution. Mastering control flow is essential for writing efficient and responsive programs. This section covers decision-making statements, looping constructs, and jump statements in detail with syntax and examples.
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Functions in C++
Functions in C++ are blocks of reusable code designed to perform a specific task. They help break large programs into smaller, manageable pieces and improve readability, modularity, and reusability. Functions reduce code duplication by allowing programmers to call the same block of logic from multiple places. This modular approach also makes debugging easier and enhances program structure and clarity.
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Modern C++ and Concurrency
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 Advantages of Inheritance in C++

  1. Code Reusability: Eliminates redundancy by reusing code from base classes.
  2. Extensibility: New features can be added to existing classes without modifying them.
  3. Improved Maintainability: Easier updates due to centralized class logic.
  4. Support for Polymorphism: Enables runtime method binding via virtual functions.
  5. Faster Development: Reduces time and effort by leveraging existing code.
  6. Logical Organization: Promotes a hierarchical and understandable program structure.

 

Disadvantages of Inheritance in C++

  1. Tight Coupling: Derived classes are dependent on base classes.
  2. Complexity: Deep or hybrid inheritance can be difficult to manage.
  3. Ambiguity: Multiple inheritance may lead to name conflicts.
  4. Performance Overhead: Virtual functions may introduce slight runtime overhead.
  5. Difficult Debugging: Inherited bugs may be hard to trace.
  6. Poor Design Risk: Overuse of inheritance may violate encapsulation principles.

 

Applications of Inheritance in C++

  1. Game Development: Used to derive various game entities from a base class.
  2. GUI Frameworks: Controls like buttons, sliders inherit from widget classes.
  3. Compiler Design: Tokens, expressions, and instructions follow a class hierarchy.
  4. Operating Systems: System components share common base behaviors.
  5. Scientific Simulations: Abstract models with variations implemented using inheritance.
  6. Database Systems: Data access layers extend base connection or query classes.

 

Limitations of Inheritance

  1. Base Class Dependency: Changes in the base class may affect derived classes.
  2. Reduced Flexibility: Not suitable if different classes only share behavior, not structure.
  3. Violation of Encapsulation: Inheriting internals of base class can expose unnecessary details.
  4. Multiple Inheritance Ambiguity: Conflicts in inherited names can cause confusion.
  5. Hidden Complexity: Deep inheritance chains make code harder to trace.
  6. Not Always the Best Design: Composition is often preferred over inheritance for better flexibility.