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Course Content
Introduction to C++ Programming
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Control Flow Statements
Control flow statements in C++ allow the program to make decisions, repeat tasks, or jump to specific parts of code based on conditions. These statements give a program logical structure and control over the sequence of execution. Mastering control flow is essential for writing efficient and responsive programs. This section covers decision-making statements, looping constructs, and jump statements in detail with syntax and examples.
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Functions in C++
Functions in C++ are blocks of reusable code designed to perform a specific task. They help break large programs into smaller, manageable pieces and improve readability, modularity, and reusability. Functions reduce code duplication by allowing programmers to call the same block of logic from multiple places. This modular approach also makes debugging easier and enhances program structure and clarity.
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Modern C++ and Concurrency
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Pointers to Pointers
A pointer that stores the address of another pointer:

int a = 10;

int *p = &a;

int **pp = &p;

cout << **pp; // outputs 10

Used in multi-level data structures.

 

Pointers and Functions
Pointers can be passed to functions to modify values directly.

void update(int *x) {

   *x = 20;

}

int main() {

   int a = 10;

   update(&a);

   cout << a; // 20

}

Also useful for dynamic memory operations.

 

Pointer to Function

Functions have addresses and can be assigned to pointers.

int add(int a, int b) { return a + b; }

int (*funcPtr)(int, int) = add;

cout << funcPtr(2, 3); // 5

Used in callbacks and event handling.

 

Constant Pointers vs Pointer to Constant

  • Constant Pointer: Pointer cannot change the address.

int a = 5;

int *const ptr = &a;

  • Pointer to Constant: Cannot change the value through the pointer.

const int *ptr = &a;