Launch your tech mastery with us—your coding journey starts now!
Course Content
Introduction to C++ Programming
0/2
Control Flow Statements
Control flow statements in C++ allow the program to make decisions, repeat tasks, or jump to specific parts of code based on conditions. These statements give a program logical structure and control over the sequence of execution. Mastering control flow is essential for writing efficient and responsive programs. This section covers decision-making statements, looping constructs, and jump statements in detail with syntax and examples.
0/4
Functions in C++
Functions in C++ are blocks of reusable code designed to perform a specific task. They help break large programs into smaller, manageable pieces and improve readability, modularity, and reusability. Functions reduce code duplication by allowing programmers to call the same block of logic from multiple places. This modular approach also makes debugging easier and enhances program structure and clarity.
0/4
Modern C++ and Concurrency
0/2

 Introduction to Pointers

Pointers are variables that store memory addresses of other variables. Instead of holding data directly, they point to the location in memory where the data is stored. Pointers are powerful features in C++ that support dynamic memory management, arrays, strings, functions, and object handling.

Pointers enhance performance and flexibility, especially in systems-level programming, and provide better control over memory.

 

Declaration and Initialization of Pointers

To declare a pointer, use the asterisk * symbol:

int *ptr;

This means ptr is a pointer to an integer.

To initialize it:

int a = 10;

int *ptr = &a; // & gives address of a

 

Accessing Values using Pointers
Use the dereference operator * to access the value pointed by a pointer:

cout << *ptr; // prints value of a

Here, *ptr gives the value stored at the address held by ptr.

 

Pointer Arithmetic
C++ supports arithmetic operations on pointers: ++, –, +, –

Example:

int arr[3] = {10, 20, 30};

int *p = arr;

cout << *p << endl;     // 10

cout << *(p + 1) << endl; // 20

Pointer arithmetic moves the pointer to the next element in memory (depends on data type size).

 

Null Pointer
A null pointer points to nothing. Useful for checking if a pointer is initialized.

int *ptr = nullptr; // modern C++

It prevents accidental access of garbage memory.

 

Void Pointer
A void* pointer can point to any data type but must be typecast before dereferencing.

void *ptr;

int a = 5;

ptr = &a;

cout << *(int*)ptr; // typecasting required

Used in generic functions and low-level programming.

 

Wild Pointer
A pointer declared but not initialized is a wild pointer.

int *ptr; // wild pointer

Accessing it leads to undefined behavior. Always initialize pointers.

 

Dangling Pointer
A pointer pointing to a memory location that has been deallocated or gone out of scope.

int* ptr;

{

   int a = 10;

   ptr = &a;

} // ‘a’ is now destroyed, ‘ptr’ is dangling

It may crash the program if accessed.